Core Techniques and Algorithms in Game Programming

Core Techniques and Algorithms in Game Programming

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Furnishes a valuable compilation of core techniques and algorithms used to code computer and video games, coverin such topics as code design, data structures, design patters, AI, scripting engines, network programming, 2D programming, 3D pipelines, and texture mapping and furnishing code samples in C++ and Open GL and DirectX APIs. Original. (Advanced)Thousands of people actually live their lives inside each one of these games in a 24-hour alternate reality. In fact ... cases counting for more than 1, 600 hours of gameplay per year (thata#39;s more than four hours a day, even on Sundays). ... Network infrastructure keeps growing, and today most users already have broadband support that allows better interaction. ... The advent of the PlayStation 2 and Microsofta#39;s Xbox has opened new areas that were unavailable on less powerful devices.

Title:Core Techniques and Algorithms in Game Programming
Author: Daniel Sánchez-Crespo Dalmau
Publisher:New Riders - 2004

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